A handful of pixel villagers live out their own days in your browser โ gathering, building, eating, resting, falling into conversation, sometimes starting a family. Nobody is scripted. You just watch.
Every villager here decides for themselves what to do next, based on how hungry, tired, or lonely they are. There's no script and no win condition โ the village just lives, and you're watching it happen in real time.
Needs come first. Hunger, energy, and loneliness quietly rise over time. Whichever one is most urgent decides what a villager does next.
Work has a purpose. Once settled, villagers take up a trade โ woodcutter, farmer, miner, or trader โ chosen by whatever the village currently needs most.
Building takes effort. Enough raw wood and stone in hand, and a villager will build their own home. Enough of a surplus, and someone funds the village market.
A small economy. Once the market opens, surplus goods get sold for coins, and coins buy food when your own stores run dry.
A full life. Conversations sometimes lead to a newborn villager. Everyone eventually dies of old age, or of hunger if the village falls on hard times.
It autosaves as it runs, so closing the tab and coming back later picks up right where the village left off โ Start over resets it to a fresh settlement.